Paso 10: Añadir el programa de Arduino
Utilice un cable USB para conectar el Arduino al ordenador y utilizar un software de Arduino para cargar los códigos. También puede descargar el código en Github: https://github.com/susanxie123/hovercraft.git
<p>#include <PS2X_lib.h> <ps2x_lib.h> //for v1.6<br>#include <Servo.h><servo.h> PS2X ps2x; // create PS2 Controller Class Servo ser; //right now, the library does NOT support hot pluggable controllers, meaning //you must always either restart your Arduino after you conect the controller, //or call config_gamepad(pins) again after connecting the controller. int error = 0; byte type = 0; byte vibrate = 0; int oil = 0; float ls=0; float rs=0; void setup(){ ser.attach(3); Serial.begin(57600); pinMode(4,OUTPUT); pinMode(5,OUTPUT); pinMode(6,OUTPUT); pinMode(7,OUTPUT); pinMode(8,OUTPUT); pinMode(9,OUTPUT); digitalWrite(4,HIGH); digitalWrite(6,LOW); digitalWrite(7,HIGH); digitalWrite(8,LOW); analogWrite(5,0); analogWrite(9,0); //CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error if(error == 0){ Serial.println("Found Controller, configured successful"); Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); Serial.println("holding L1 or R1 will print out the analog stick values."); Serial.println("Go to www.billporter.info for updates and to report bugs."); } else if(error == 1) Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); else if(error == 2) Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); else if(error == 3) Serial.println("Controller refusing to enter Pressures mode, may not support it. "); //Serial.print(ps2x.Analog(1), HEX); type = ps2x.readType(); switch(type) { case 0: Serial.println("Unknown Controller type"); break; case 1: Serial.println("DualShock Controller Found"); break; case 2: Serial.println("GuitarHero Controller Found"); break; } }</servo.h></ps2x_lib.h></p><p>void loop(){ digitalWrite(4,HIGH); digitalWrite(6,LOW); digitalWrite(7,HIGH); digitalWrite(8,LOW); /* You must Read Gamepad to get new values Read GamePad and set vibration values ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255) if you don't enable the rumble, use ps2x.read_gamepad(); with no values you should call this at least once a second */ if(error == 1) //skip loop if no controller found return; if(type == 2){ //Guitar Hero Controller ps2x.read_gamepad(); //read controller if(ps2x.ButtonPressed(GREEN_FRET)) Serial.println("Green Fret Pressed"); if(ps2x.ButtonPressed(RED_FRET)) Serial.println("Red Fret Pressed"); if(ps2x.ButtonPressed(YELLOW_FRET)) Serial.println("Yellow Fret Pressed"); if(ps2x.ButtonPressed(BLUE_FRET)) Serial.println("Blue Fret Pressed"); if(ps2x.ButtonPressed(ORANGE_FRET)) Serial.println("Orange Fret Pressed"); if(ps2x.ButtonPressed(STAR_POWER)) Serial.println("Star Power Command"); if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed Serial.println("Up Strum"); if(ps2x.Button(DOWN_STRUM)) Serial.println("DOWN Strum"); if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed Serial.println("Start is being held"); if(ps2x.Button(PSB_SELECT)) Serial.println("Select is being held");</p><p> if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE { Serial.print("Wammy Bar Position:"); Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); } }</p><p> else { //DualShock Controller float leftspeed = 0; float rightspeed = 0; if(ps2x.Button(PSB_L2)) { digitalWrite(4,LOW); digitalWrite(6,HIGH); } if(ps2x.Button(PSB_R2)) { digitalWrite(7,LOW); digitalWrite(8,HIGH); } if(ps2x.Button(PSB_L1)) { leftspeed=255; } else { leftspeed=0; } if(ps2x.Button(PSB_R1)) { rightspeed=255; } else { rightspeed=0; } if(ps2x.Analog(PSS_LY)>130) { leftspeed=abs((ps2x.Analog(PSS_LY)-128.0)/128.0*255.0); digitalWrite(4,LOW); digitalWrite(6,HIGH); } if(ps2x.Analog(PSS_LY)<110) { leftspeed=abs((ps2x.Analog(PSS_LY)-128.0)/128.0*255.0); digitalWrite(4,HIGH); digitalWrite(6,LOW); } if(ps2x.Analog(PSS_RY)>130) { rightspeed=abs((ps2x.Analog(PSS_RY)-128.0)/128.0*255.0); digitalWrite(7,LOW); digitalWrite(8,HIGH); } if(ps2x.Analog(PSS_RY)<110) { rightspeed=abs((ps2x.Analog(PSS_RY)-128.0)/128.0*255.0); digitalWrite(7,HIGH); digitalWrite(8,LOW); } analogWrite(5,(int)leftspeed); ls=leftspeed; if(rightspeed>250.0){rightspeed=255.0;} analogWrite(9,(int)rightspeed); rs=rightspeed; ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed Serial.println("Start is being held"); if(ps2x.Button(PSB_SELECT)) Serial.println("Select is being held"); if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed Serial.print("Up held this hard: "); leftspeed=255;rightspeed=255; Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); if(abs(leftspeed - ls)>10) { analogWrite(5,leftspeed); ls=leftspeed; } if(abs(rightspeed-rs)>10) { rs=rightspeed; } } if(ps2x.Button(PSB_PAD_RIGHT)){ Serial.print("Right held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); } if(ps2x.Button(PSB_PAD_LEFT)){ Serial.print("LEFT held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); } if(ps2x.Button(PSB_PAD_DOWN)){ Serial.print("DOWN held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); } vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on) { if(ps2x.Button(PSB_L3)) Serial.println("L3 pressed"); if(ps2x.Button(PSB_R3)) Serial.println("R3 pressed"); if(ps2x.Button(PSB_L2)) Serial.println("L2 pressed"); if(ps2x.Button(PSB_R2)) Serial.println("R2 pressed"); if(ps2x.Button(PSB_GREEN)) Serial.println("Triangle pressed"); } if(ps2x.ButtonPressed(PSB_RED)) { //will be TRUE if butt on was JUST pressed Serial.println("Circle just pressed"); oil=oil+10; } if(ps2x.ButtonPressed(PSB_PINK)) { //will be TRUE if button was JUST pressed Serial.println("square just pressed"); oil=oil-10; } if(ps2x.ButtonPressed(PSB_GREEN)) { //will be TRUE if button was JUST pressed Serial.println("Circle just pressed"); oil=oil+1; } if(ps2x.ButtonPressed(PSB_BLUE)) { //will be TRUE if button was JUST pressed Serial.println("square just pressed"); oil=oil-1; } </p><p> if(ps2x.Button(PSB_L3) || ps2x.Button(PSB_R3)) { ser.write(oil-3); } else { ser.write(oil); } if(ps2x.ButtonReleased(PSB_PINK)) Serial.println("Square just released"); if(ps2x.NewButtonState(PSB_BLUE)) Serial.println("X just changed"); if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE { Serial.print("Stick Values:"); Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX Serial.print(","); Serial.print(ps2x.Analog(PSS_LX), DEC); Serial.print(","); Serial.print(ps2x.Analog(PSS_RY), DEC); Serial.print(","); Serial.println(ps2x.Analog(PSS_RX), DEC); } } delay(50); }</p>