Paso 2: Código de Arudino
Verás 2 archivos.
Uno tiene el siguiente contenido:
#include "pitches.h"
#include < Servo.h >
inicialización de la matriz con las notas
melodía de int [] = {}
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4};
int noteDurations [] = {}
4, 8, 8, 4,4,4,4,4};
Servo myservo;
int pos = 0;
int sensorPin = A0;
int sensorValue = 0;
int rojo = 13;
int yellowLed = 12;
greenLed int = 11;
int redRGB = 10;
int greenRGB = 9;
int blueRGB = 8;
void setup() {}
playTone(); Saludo
myservo.Attach(7); se fija el servo en el pin 7 al objeto servo
pinMode (rojo, salida);
pinMode (yellowLed, salida);
pinMode (greenLed, salida);
pinMode (redRGB, salida);
pinMode (greenRGB, salida);
pinMode (blueRGB, salida);
}
void loop() {}
sensorValue = analogRead(sensorPin);
Si (sensorValue < = 300)
{
digitalWrite (rojo, alto);
digitalWrite (yellowLed, bajo);
digitalWrite (greenLed, LOW);
setColor(255,255,255);
}
Si ((sensorValue>300) & &(sensorValue<600))
{
digitalWrite (rojo, baja);
digitalWrite (yellowLed, HIGH);
digitalWrite (greenLed, LOW);
setColor(255,255,255);
motorSpeed(10);
}
Si (sensorValue > = 600)
{
digitalWrite (rojo, baja);
digitalWrite (yellowLed, bajo);
digitalWrite (greenLed, HIGH);
Colores (80, 0, 80); púrpura
playTone();
motorSpeed(5);
}
}
void colores (int rojo, int verde, int azul)
{
analogWrite (redRGB, rojo);
analogWrite (greenRGB, verde);
analogWrite (blueRGB, azul);
}
void motorSpeed(int time)
{
para (pos = 0; pos < 180; pos += 1)
{
myservo.Write(POS);
Delay(Time);
}
para (pos = 180; pos > = 1; pos-= 1)
{
myservo.Write(POS);
Delay(Time);
}
}
playTone() vacío
{
para (int thisNote = 0; thisNote < 8; thisNote ++) {}
int noteDuration = 1000/noteDurations [thisNote];
tono (6, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
Delay(pauseBetweenNotes);
noTone(6);
}
}
El segundo es sólo un complemento para hacer que sonidos:
/*************************************************
* Públicas constantes
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978